#pragma once

#include "gamestate.h"

class CreditsMenuState : public GameState
{
	// Instance of the gamestate
	static CreditsMenuState* pInstance;

	CreditsMenuState(void);
	~CreditsMenuState(void);

	int BackgroundImageID;
	int NavMenuID;

	RECT creditsRect;
public:
	static CreditsMenuState* GetInstance( void );
	static void DeleteInstance( void );

	//////////////////////////////////////////////////
	// GameState Methods:
	virtual void Update(float deltaTime)	override;
	virtual void Render(void) const			override;
	virtual void Enter(void)				override;
	virtual void Exit(void)					override;
};

